
The Archmage Trials (7DRL 2025)
-= The Archmage Trials =-
The archmage is dead,
long live the archmage.
The time as come for the contest of mages to begin.
Whomever can survive the trials will be the new archmage.
Mix and match runes,
create deadly spells,
defeat your rival wizards,
receive your rightful crown.
A turn-based roguelike tactical strategy RPG
-= Controls =-
Use WASD or arrow keys to move
X will allow you to remix spells
1-5 to cast spells
Spacebar to wait a turn
Defeat all enemies and go down stairs to advance
Complete 15 levels and your rival wizards to win
11 elements
110+ enemies
35+ spell runes
only one victor
-= Tips =-
This game is hard
Positioning is key
Some wizards are stronger than others
Enemies only die when you do
Kill slimes quickly
Headphones recommended for best audio quality
-= Credits =-
Stevie Bee
Programming, Design, Art, Sfx
Music
Validbit https://validbit.itch.io/
Testing
Alyx, Bren B., Chris A.
Sfx sourced from Zapsplat
Some tiles from Oryx Design Lab
Made for the 7DRL Challenge 2025
https://itch.io/jam/7drl-challenge-2025
Special thanks to the 7DRL community
Thanks for playing!
Soundtrack available:
https://soundcloud.com/validbit/sets/archmage-trials-7drl-challenge-2025
We collect minimal, non-personal gameplay data (e.g., game start, level changes, defeats) to improve game balance. Crash logs may also be collected.
🔹 Opt-out anytime in the in-game settings.
🔹 View & delete your data from the options menu.
🔹 Session IDs are NOT stored unless you enable persistent sessions.
Your privacy matters, and data is used only for game improvements.
Data policy: https://analytics-catcher.keepflyinggames.com/manage-analytics
Updated | 22 days ago |
Status | Released |
Platforms | HTML5 |
Authors | Keep Flying Games, validbit |
Genre | Strategy, Role Playing |
Tags | Difficult, Retro, Roguelike, Short, Tactical, Tactical RPG, Turn-based, Turn-based Strategy |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller, Gamepad (any), Playstation controller |
Development log
- Version 1.0622 days ago
- Version 1.0330 days ago
Comments
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This is really well done. Your stated influences are very obvious in the work, but it is definitely its own thing. Very interested in seeing if you expand this, where it goes. I love the idea of really pumping some of these spells and finding challenges that are commensurate with the power earned. Either way, I just wanted to say I'm really impressed and I think you've done a great job making Noita wands work in a Rift-Wizard-like setting.
Beautiful game - I’m blown away you made this in 7 days 🤩
Fun little game with nice gameplay mechanic
Whoa nice spell radius
Amazed to see how much you did in the allowed time, game looks great and is very interesting as well. Struggled to find bugs- except if you count slicing your sword at the water tiles when you try and walk on them.
Thanks! That is good to hear. There certainly are some bugs that I want to fix for the post-jam release, such as bats being affected by acid puddles (they should just fly over them).
Canonically your wizard just hates lakes
I love that haha